Post
by tankduel » Fri Jan 13, 2006 3:04 pm
Intreper,It's not a dumb question, I'm happy to explain. First, we use Tamiya 1/16th scale 'full option' tanks equipped with full engine and weapon sound effects. As well, they are equipped with an infra-red combat system which records infra-red 'hits' and imparts 'damage' on the hit vehicle.
Tanks can be set to 'heavy', 'medium' or 'light', 'heavy setting, (Tigers) means a tank can fire an infra-red 'shell' every nine seconds and it takes 9 incoming 'hits' to kill it. Medium setting ,(Sherman & T34) enables a tank
to fire an infra-red shell every 5 seconds,and takes 5 incoming hits to kill it.
When hit by an enemy 'shell' the following things happen:
LED indicators flash
The tank 'shudders' back and forth slightly and emits an explosion sound
Engine noises change to a 'damaged' sound.
The tank loses speed as it becomes progressively more damaged until, on the final 'kill shot' you get a big 'explosion', and the tank shuts down, you're dead!
The infra-red system works up to 30 metres (reduced in sunlight), if you are more that 3 metres away from a target tank, you need to hit one of the four 'square points' on the turret; the barrel,the turret rear and halfway between on both sides in order to score a hit. Closer than 3 metres, it does not matter which direction a hit comes from.
Apart from that, there are various strategies you learn as you go; overall, It's a lot of fun, and gets the adrenalin pumping.
We have round robin (everybody plays everybody) knock out tournaments, with a final between the highest ranked players. As well we have multiple tank (allied vs german etc) battles.
Also we have 'king of the hill', (everybody against everybody) where the last tank alive wins. It's a bit like survivor, you can form alliances, but you can never trust your allies, as eventually, it's you or them!
Theres a couple of clubs, BAT and SCAT in your area that have much better set-ups than we do over here, but we are working on it.
Hope that helps!
Neville