FieroDude wrote:I recently heard a similar comment from a cashier at, of all places, Best Buy--some girl who couldn't have been over 25 lamenting that these days, if it doesn't do 95% of the playing for them, kids don't want it. What ever happened to the days when kids like me would take over whole rooms in the house to set up massive battles with their GI Joes? No flashing lights or recorded voice chips--just the sounds your own imagination created. I think that is one of the reasons I was so excited to see the 21st stuff start showing up in WM a few years ago, and the on-going growth in this industry.
FieroDude, you and I have talked about this before, but here are my two cents for the rest to see:
I am nostalgic for the days when children of all ages “had” to use their own imaginations for the thrill of playing. However, we have entered an era where their imaginations… no their senses are on overload with the new technology that is available for their playtime.
Remember what was going through your head while you were playing in a room full of army men, with tanks hidden behind linking-longs and a makeshift airfield guarded by guns. You were imagining the sounds of battle and put yourself in a place where you could see the smoke raise and watch the tanks, men, aircraft and trucks move without you having to touch them. All of these things are what video games offer children today. Unfortunately kids today have been allowed to move on to a way of playing that is full of sensory overload and turnkey imaginations.
What is nice for the manufacturers is that there are still parents that look for forms of play for their children that make their children use their own mind and imagination. So if you have children buy them a model airplane, take them to an airshow. Get them interested in things that helped you to evolve and grown in your own mind, not what a microchip thinks your child should imagine.
Just my two cents,
Jason