I do believe there is no way I could ever do this.
I can't even text off of my cell phone. Tried it, can't do it . So screw it.
This is looking cool
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Thanks. In many, many ways, though, it's exactly the same skill-set you have as a scratch-builder: Being able to think in three dimensions, knowing the tools and materials, and building up a big enough bag of little tricks with them.pickelhaube wrote:Doing this is a skill all to its own.
I do believe there is no way I could ever do this.
I can't even text off of my cell phone. Tried it, can't do it . So screw it.
This is looking cool
No. There will be "striations" from the print layering process. Note two things about this. First, the layers are between 0.5 and 0.75 mm from "peak" to "peak" and less than 0.25 mm "deep." Second, I've got a full V-2 "beta kit" delivered to a "beta-builder" and one of his first comments on receiving it was that the layering was much less than he had expected.pickelhaube wrote:Will your machine be able to make the wings and fuse smooth ?
The striations are the height resolution of the z axis. Think of them as "pixels," I guess, and the issue being how much resolution the printer has. My machine MAY have one more notch of resolution in the z axis, BUT, the smaller the layer, the longer the print. This piece took about an hour and ten minutes to print. With twice the resolution (half the layering), it would take twice as long (at least).pickelhaube wrote:Not to sound like a dummy but why do the stryations happen ?
Does the hot point move to slow or fast ?
The more expensive machines get it smooth. This would be a home run if those lines were not to happen.
gburch wrote:Outer wing panel, first pass at getting panel detail into the wings:
Note the "quilted" look is a function of the default rendering settings in my mesh editor. If I took the time to fiddle with rendering at this stage, I'd never get anything done. In fact, the edges of the panels and lines will print crisply.
The big, looming issue is how to chop the wing up for printing. Everything else fits inside the print volume of my machine nicely (as the cowl did). I've got a zillion ideas about how to do this, and I suspect I'll end up trying at least half a zillion before it's all done ...
Under an hour of actual working time. The sanding is probably 80% of the filler/primer. This is ABS plastic, which is considerably harder than styrene -- and that's a good thing. It makes the sanding of the filler much less difficult, because it's waaaay softer than the plastic.pickelhaube wrote:I really like the way the cowling came out. How long did you say it took you to finish it ? How easy is your plastic to sand or are you trying to sand the filler/ paint ?
Oh, I'll definitely be chopping the parts on panel lines. The issues are how to do it in a way that ends up being strong, gets the best use of the print volume, prints quickly (which is a trade-off between part thickness for strength and time) and aesthetics. I'm definitely making the control surfaces separate parts.pickelhaube wrote:As far as the wing goes splitting on panel lines is the way to go. I am sure you thought of this already. Maybe do a male / female join between the panels. Although more plotting it could be easier to do the flaps and ailerons as separate pieces.
I don't know. I'm having a REALLY hard time finding good technical info on the Val. If I didn't know your plate was so full, I might ask you if you were interested in casting the prop. On the other hand, I haven't even given it any real thought yet. I know the only way I could print it would be to print each blade separately, and probably make the hub from nested styrene tubing., which would have to be drilled to accept the prop blades. Anyway, that's as far as my thinking has gone on it, so far.pickelhaube wrote:Yeah the prop may just have to be casted.I have made a few and once the mould is made casting a prop is easy.
Is the prop the same as the Zero ?
That's kinda sorta the idea I have in mind. The problem is that the wing chord at the root and most of the way out to the tip is longer than the longest dimension of my print volume. I'm thinking of doing the wing basically in three sections, longitudinally, the leading edge, the center, and the rear, and then those will have to be repeated out along the length of the wing's span. To increase strength, I'm thinking these won't all end on the same panel cut, if that makes sense.pickelhaube wrote:Maybe you can cast the wing as standing tapered tubes like you did for the V-2 that way you can do interlocking tabs.
That way you can print out the main spar as you go and it you make that interlock the strength will be there.
The short answer is there's more to it than that. Yes, you can scale a part in a couple of ways -- either before exporting it to the printer or with the printer control software. For a completely solid part, that's really all there is to it -- cut the size in half, and the printer will produce a part one-half the size.nooker21 wrote:Can this model be scaled up and down as you see fit? Like once you render everything, could you churn out a 1/32 version just by adjusting the printer settings? Or is there more work involved than that?
grunt1, are you using a commercial service for printing? If so, what material are you getting your stuff printed in?grunt1 wrote:It depends on whether you would want to use the same material in each scale. The material I use most often has a .7mm thickness requirement but there are other choices that can go to as little as .3mm. So you could scale down and use a different material.
The trouble with scaling up is the cost. If you have a wall that is .7mm, the thinnest to keep your material and printing cost down, and then scaled it to 2x your cost would be 2x because all of your walls would be 1.4mm. If you drew the model at the larger scale instead of scaling it, you would be able to do it all at .7mm.
This is a very cool, but very new world and for every new trick there are new rules that have to be learned.
The other drawback is that you want everything possible to reduce the material cost, support material cost and and printing time cost. In casting or injection molding it still makes sense to reduce the material cost but given how cheap the material is and that a mold generally doesn't care, ie it just stamps out a part hollow or not.. it's not really an issue. That's why figures are not hollow.
Lot of new amazing things in this new world but there are a lot of new rules too. Crazy times indeed but fun..